Space Travel
A five-minute real-time demo in the tradition of the Amiga and PC demos: fifteen procedural space scenes cut to a tracker tune. No textures, models or samples on disk: even the music is synthesized in memory.

bytejuggler Lab
Projects where I set the idea, the design and the quality bar, and an AI (Claude) writes the code. Each experiment comes with explanations of how it works, so nothing stays a black box.
How the Lab works
I choose the idea, the references and the look, and decide what "done" means.
Claude writes the code. I run it, review it and ask for changes until it matches what I had in mind.
Every experiment ships with material that takes it apart: interactive explainers, art books, notes.
Everything here is marked Made by AI, so you always know how it was built.
Experiments
A five-minute real-time demo in the tradition of the Amiga and PC demos: fifteen procedural space scenes cut to a tracker tune. No textures, models or samples on disk: even the music is synthesized in memory.















Where Space Travel started: the same demoscene prompt given to Claude, Gemini and ChatGPT. Three demos with videos, source code and my notes on working with each model.

My 1998–2006 Java applets (starfield, water, plasma blobs, electric field) ported line by line to Canvas by AI, quirks included. Interactive, right in the page.