Simple HUD Plugin Source Readme file
rev 0.1alpha 2005-04-14 Source Code infos

Solution for MS Visual Studio .NET 2003

Well, it's all here, I kept the solution divided in 3 sub projects:

- SiloSDK - NeverCenter original code (I just turned an "expand()" into "Expand()" in GrowArray.h)
	Made a lib to compile once and use often
- INI Reader
	Other lib I made to mantain pages and row data, contains access to INI file and Tag replacement function
- SimpleHUD
	Can't remember why is in the solution...well if it's there there should be a reson :)
	
Code is commented here and there so just check it out and ask on forum for any question, if and when I can
I'll try to answer.
Please post also about any bug you find (and you will sooner or later)

In general to add a new tag define it in UserPlugin.cpp in SimpleHUD project in constructor.
Then add its value in OnDrawGL3D in the right position (tag value should be defined in the same
order as tags to keep the relation).
Then use the tag in INI and voila' it should work.

Hope it helps, spread the code but please give me some credits (and some crits eventually) and let me know
if you have suggestion or made major useful modifications.

Please remember this is very beta code (made during a couple of night coding session) so be careful with it

Byez,
	Black Lizard

