| Add([in] IVertex *VAdd) | IVertex | |
| AddP([in] IPoint3D *PAdd) | IVertex | |
| Distance([in] IVertex *OtherVertex,[out, retval] FLOAT *RetDistance) | IVertex | |
| Geometry([out, retval] IGeometry **pVal) | IVertex | |
| GetGeoType([out, retval] LONG *GeoType) | IVertex | |
| Length([out, retval] FLOAT *Result) | IVertex | |
| Point3D([out, retval] IPoint3D **pVal) | IVertex | |
| Sub([in] IVertex *VSub) | IVertex | |
| SubP([in] IPoint3D *PSub) | IVertex | |
| UpdatePosition(void) | IVertex | |
| X([out, retval] FLOAT *pVal) | IVertex | |
| Y([out, retval] FLOAT *pVal) | IVertex | |
| Z([out, retval] FLOAT *pVal) | IVertex |
1.4.2